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Cool shooter. I hope there can be a way to see HP of enemies in future.

Thanks! I'll take note to add it in one of the future updates

Really fun! I love these bullet hell shooters, and I'm really excited for the final product! GREAT gameplay song, perfect for the feel of the game... Most of the time. It might be nice if the gameplay was just a bit faster to complement the heart pounding tune in the background. The variety of enemies was nice, and it was fun challenge strategizing how to get them all most effectively. Power ups were fun (it was great at the end when I was just expelling a huge volley of bullets) but I wasn't quite sure what the grenade did. I'm guessing this is on the agenda, but more temporary power ups would be nice, maybe even some debuffs you have to avoid! Obstacles would be nice, like asteroids or something, just to make the game challenging even after you cleared the screen of bad guys. The boss at the end was good, but he wasn't very dangerous. His goons coming in from the sides of the screen were much bigger threats. Also, you may want to work on the telegraphing of the boss's laser to make sure the player knows when to get the heck outta there. I loved the art and animation on that final boss though! Sorry for the barrage of text, but I really enjoyed the game and had a lot of fun with it! I hope you continue development, and I'm excited to see where it goes from here!

Hey, Thanks for the feedback!


     Definitely planning on increasing the speed and intensity of the game in the next levels for sure! The grenade-like powerup is a faster rate of fire upgrade, ill make it more clear in the next version. 

     Thanks for the suggestions and definitely looking to implement some of those in the next update. How would you rate the overall difficulty for you? I agree that the boss is underwhelming compared to parts of the level.

Yeah I agree, the boss needs some more TLC. More attack varieties would be fun, potentially a part where it's invincible and you can take care of its goons or take a breather. Overall, I found that the difficulty was on the right track, but it was a bit sporadic. There were moments that were challenging, followed by points where I was just waiting for more enemies to show up. I would recommend making sure there's always at least one enemy onscreen, as that would keep the excitement up (the asteroids idea would also help! [Random idea, maybe you shoot the asteroids to get power ups?]). I appreciate what you did with the control of the rocket being a little delayed, but I think if things were a little faster it would add more intensity and also add a bit more challenge. I would also recommend making the level WAY shorter. I totally understand this is a demo and that will change, but it was a little frustrating how little the progress bar would inch by as time passed. Hope that helps :D

     Thanks again for the tips! We just pushed the new update now, new level, new crazy boss fight. The tempo is also way faster than before. I think you'll love it. 

     I'll try to have more levels done soon as well, considering adding the asteroids next update also many more types of enemies with new shooting styles are coming too.